Vagon
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Vagon Streams
Vagon Streams
  • Introduction
  • Unreal Engine Pixel Streaming
  • Unity Render Streaming
  • Vagon Application Streaming
    • Application Bundles
  • Guides
    • How to Start Streaming
    • Performance Types
    • Streams
    • Capacity Types
    • Worldwide Coverage
    • Connection Optimizations
      • Application Cache Memory
      • Region Optimization
  • Configurations
    • Premium Feature Plans
    • Application Versioning
    • Basics
    • Limitations
    • Accessibility
    • Availability
    • Launch Parameters
    • Visitor Data Collection
    • Customize - Connection Page
    • Stream Files
    • Advanced
    • Application Budget Limit
  • Integrations
    • Client-side Communication
      • Javascript SDK
      • Unreal Engine SDK
      • Unity SDK
    • URL Parameters
    • Streams API Services
      • Authentication
      • API Documentation
  • Custom Flows
    • Connect over Corporate Networks
    • Run Multiple Files & Scripts
    • Application Debugging
    • Multi Tenant Streaming
    • Multiplayer Experiences
    • Troubleshooting
  • Tools & Services
    • AWS Marketplace
    • Vagon Streams CLI
    • Unity Verified Plugin
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On this page
  • Unreal Engine Pixel Streaming Client-side Communication
  • Unity Render Streaming Client-side Communication
  • Vagon Application Streaming Client-side Communication
  1. Integrations

Client-side Communication

Establish real-time communication pipeline between Unity and Unreal Engine apps and the web pages.

PreviousApplication Budget LimitNextJavascript SDK

Last updated 4 months ago

Vagon Streams allows the establish end-to-end message communication between applications and the client side with custom UI interactions.

By using the events and functions listed in Javascript SDK page, you can create custom web UIs on top of your application and easily send custom messages for your project requirements.

In addition to the client-side messages, you can send messages from the application to a custom web UI with Unreal Engine SDKand Unity SDK functionalities.

Besides the predefined message types for specific actions, it's possible to transmit any custom message between the client side and the application side as well.

Unreal Engine Pixel Streaming Client-side Communication

  1. Integrate Unreal Engine SDK inside the project, and map the events by using Pixel Streaming messaging functionalities.

  2. Embed your Vagon Streams link into a web page as an iframe.

  3. Add Vagon Javascript SDK to your web page by .

  4. Send and receive messages between the client side and your application.

Unity Render Streaming Client-side Communication

  • Integrate Unity SDK depending on your engine inside the project, and map the events by using Pixel Streaming messaging functionalities.

  • Embed your Vagon Streams link into a web page as an iframe.

  • Add Vagon Javascript SDK to your web page by .

  • Send and receive messages between the client side and your application.

Vagon Application Streaming Client-side Communication

  • Integrate Unreal Engine SDK or Unity SDK depending on your engine inside the project, and map the events by using Pixel Streaming messaging functionalities.

  • Embed your Vagon Streams link into a web page as an iframe.

  • Send and receive messages between the client side and your application.

Add Vagon Javascript SDK to your web page by .

following the guide
following the guide
following the guide