Basics
Coverage
You can update the available regions for your Stream link.
Worldwide CoverageCapacity Management
You can update the Capacity Management Method of your Stream link, to determine how to orchestrate Stream Machine provisioning process.
Capacity TypesReserved Capacity
Number of Stream Machines that will keep up and running as reserved capacity amount. Defines the number of Stream Machines for each active region.
Reserved Capacity selection is only available for Balanced Method.
Concurrent Capacity
Maximum number of Stream Machines that will be activated according to the number of concurrent visitors of your Stream Machines. Defines the number of Stream Machines for each active region.
Independent Capacities
When separate capacities is required for each region, both Reserved and Concurrent Capacities can be managed individually.
Fast Launch ⚡
When the toggle is first enabled, a blinking grey lightning icon will appear next to Stream link to represent the preparation process, which can take up to 5 minutes. When it's completed it will turn into a permanent green lightning icon to represent it's ready.
Unreal Engine Pixel Streaming
This toggle will only be visible for Pixel Streaming plugin enabled Unreal Engine applications. When it's enabled, the system will use Unreal Engine Pixel Streamingtechnology to interactively stream applications.
Multitenant Pixel Streaming
This toggle will only be visible when the Pixel Streaming toggle is enabled. When it's enabled, the system will create a selected number of virtual tenants inside a Stream Machine, divide the total performance of the host machine into tenants, and serve apps from those tenants. Multi Tenant Pixel Streaming feature allows you to serve your app to multiple users from a single Stream Machine.
Unity Render Streaming
As a Unity Verified Solution, Vagon also supports native Unity Render Streaming technology. This toggle will be only visible when the Unity Render Streaming plugin is enabled inside the application. When it's enabled, the system will use Unity Render Streaming technology to interactively stream applications.
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