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Vagon Streams
Vagon Streams
  • Introduction
  • Unreal Engine Pixel Streaming
  • Unity Render Streaming
  • Vagon Application Streaming
    • Application Bundles
  • Guides
    • How to Start Streaming
    • Performance Types
    • Streams
    • Capacity Types
    • Worldwide Coverage
    • Connection Optimizations
      • Application Cache Memory
      • Region Optimization
  • Configurations
    • Premium Feature Plans
    • Application Versioning
    • Basics
    • Limitations
    • Accessibility
    • Availability
    • Launch Parameters
    • Visitor Data Collection
    • Customize - Connection Page
    • Stream Files
    • Advanced
    • Application Budget Limit
  • Integrations
    • Client-side Communication
      • Javascript SDK
      • Unreal Engine SDK
      • Unity SDK
    • URL Parameters
    • Streams API Services
      • Authentication
      • API Documentation
  • Custom Flows
    • Connect over Corporate Networks
    • Run Multiple Files & Scripts
    • Application Debugging
    • Multi Tenant Streaming
    • Multiplayer Experiences
    • Troubleshooting
  • Tools & Services
    • AWS Marketplace
    • Vagon Streams CLI
    • Unity Verified Plugin
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On this page
  • Coverage
  • Capacity Management
  • Reserved Capacity
  • Concurrent Capacity
  • Independent Capacities
  • Fast Launch
  • Unreal Engine Pixel Streaming
  • Multitenant Pixel Streaming
  • Unity Render Streaming
  1. Configurations

Basics

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Last updated 3 months ago

Coverage

You can update the available regions for your Stream link.

Capacity Management

You can update the Capacity Management Method of your Stream link, to determine how to orchestrate Stream Machine provisioning process.

Reserved Capacity

The number of idle Stream Machines that will be kept running for your visitors. Defines the number of Stream Machines for each selected region.

Reserved Capacity selection is only available for the Balanced Method.

Concurrent Capacity

Maximum number of Stream Machines that can be started concurrently. Defines the number of Stream Machines for each selected region.

Independent Capacities

When capacities are needed to be configured for each region, both Reserved and Concurrent Capacities can be managed separately.

When the toggle is first enabled, a blinking grey lightning icon will appear next to the Stream link representing the preparation process, which can take up to 5 minutes. When it's completed it will turn into a permanent green lightning icon to represent it's ready.

Unreal Engine Pixel Streaming

This toggle will only be visible for Pixel Streaming plugin added Unreal Engine applications. When the toggle is enabled, the system will use Unreal Engine Pixel Streamingtechnology to interactively stream applications.

Multitenant Pixel Streaming

Unity Render Streaming

As a Unity Verified Solution, Vagon also supports native Unity Render Streaming technology. This toggle will be only visible for Unity Render Streaming plugin added Unity applications. When the toggle is enabled, the system will use Unity Render Streaming technology to interactively stream applications.

Fast Launch

Fast Launch feature creates a ready-to-use version of your application and entirely eliminates the installation time of your application. Check out the detailed guide in section.

This toggle will only be visible when the Pixel Streaming toggle is enabled. When it's enabled, the system will create a selected number of virtual tenants inside a Stream Machine, divide the total performance of the host machine into tenants, and serve apps from those tenants. feature allows you to serve your app to multiple users from a single Stream Machine.

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Worldwide Coverage
Capacity Types
Multitenant Pixel Streaming
Fast Launch
Stream Configurations - Basics