Stream Files
Last updated
Last updated
Stream Files gives the ability to add extra storage to your Stream Machines. You can,
upload files to your Stream Machine directly and let your application to use them internally without needing any cloud storage integration.
let your users import their files to your application, work on it, and finally let them download files from your application without any additional requirements.
Uploaded files will be transferred to Stream Machine after installing your application inside.
Preloaded files will be stored under the T:\PreloadedFiles
folder, and your application will access them from this folder.
Preloaded Files will be uploaded automatically and stored for all your Stream Sessions. they won't be deleted as long as you keep them uploaded in your Stream Configurations page.
System will trigger Preloaded Files Uploaded message with the following returned object when the transfer is completed.
When this feature is enabled, your users will be able to transfer their files to the Visitor Session
via drag and drop, and download the files that are saved in the T:\Temp Files
directory.
Streams Files offers a complete experience for design apps and all others. If you need a custom workflow or want to learn more about it, don’t hesitate to contact us.
If your application requires a custom file integration like uploading an in-Stream created file and letting users download them, or periodically uploading saved project/game files to a cloud storage, you can do this with Vagon Streams as well.
Because Vagon Streams machines have a public internet connection inside, you can upload created files to AWS (or other CSPs), get a download link for the uploaded files, and then open this link in a new tab with our Unreal Engine / Unity SDKs to initiate the download.
Because this flow will be maintained on your application side, it will be a more convenient approach for both you and your users. However, of course, it requires additional integration and custom development.