Vagon
HomePricingGo to Dashboard
Vagon Streams
Vagon Streams
  • Introduction
  • Unreal Engine Pixel Streaming
  • Unity Render Streaming
  • Vagon Application Streaming
    • Application Bundles
  • Guides
    • How to Start Streaming
    • Performance Types
    • Streams
    • Capacity Types
    • Worldwide Coverage
    • Connection Optimizations
      • Application Cache Memory
      • Region Optimization
  • Configurations
    • Premium Feature Plans
    • Application Versioning
    • Basics
    • Limitations
    • Accessibility
    • Availability
    • Launch Parameters
    • Visitor Data Collection
    • Customize - Connection Page
    • Stream Files
    • Advanced
    • Application Budget Limit
  • Integrations
    • Client-side Communication
      • Javascript SDK
      • Unreal Engine SDK
      • Unity SDK
    • URL Parameters
    • Streams API Services
      • Authentication
      • API Documentation
  • Custom Flows
    • Connect over Corporate Networks
    • Run Multiple Files & Scripts
    • Application Debugging
    • Multi Tenant Streaming
    • Multiplayer Experiences
    • Troubleshooting
  • Tools & Services
    • AWS Marketplace
    • Vagon Streams CLI
    • Unity Verified Plugin
Powered by GitBook
On this page
  1. Guides
  2. Connection Optimizations

Application Cache Memory

PreviousConnection OptimizationsNextRegion Optimization

Last updated 3 months ago

Vagon Streams is designed to collect continuous feedback on the application performance and optimize it according to performance selection.

Each time you upload a new build to the Vagon Dashboard or switch performance groups (different GPU series), the system generates a virtual cache memory for the application.

After each visitor session, the system automatically collects application-generated shader & asset files and uses them for future sessions to optimize the application connectivity.

If the cache files are ready for an application, an "Optimized" badge will appear on its card.