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Vagon Streams
Vagon Streams
  • Introduction
  • Unreal Engine Pixel Streaming
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  • Guides
    • How to Start Streaming
    • Performance Types
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      • Application Cache Memory
      • Region Optimization
  • Configurations
    • Premium Feature Plans
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    • Basics
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    • Customize - Connection Page
    • Stream Files
    • Advanced
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  • Integrations
    • Client-side Communication
      • Javascript SDK
      • Unreal Engine SDK
      • Unity SDK
    • URL Parameters
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      • Authentication
      • API Documentation
  • Custom Flows
    • Connect over Corporate Networks
    • Run Multiple Files & Scripts
    • Application Debugging
    • Multi Tenant Streaming
    • Multiplayer Experiences
    • Troubleshooting
  • Tools & Services
    • AWS Marketplace
    • Vagon Streams CLI
    • Unity Verified Plugin
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  1. Guides

Worldwide Coverage

PreviousCapacity TypesNextConnection Optimizations

Last updated 3 months ago

Vagon Streams is available in 19 regions globally, and we are continuously adding new regions. While creating Streams, you must choose the location of your Stream Machines.

Vagon Streams Region Coverage

According to your selection, Streams will orchestrate your Stream Machines. Choose the nearest available region for your visitors, and stream your application in the selected region according to your capacity management selection up to your capacity limits.

Region Coverage selection is important to provide a low latency experience for your visitors. Please be sure that you choose the closest regions according to the physical location of your visitors.

If you are integrating Streams via Streams API, you can use VagonPinger.js to determine the best region for your users on the client side.