> For the complete documentation index, see [llms.txt](https://docs.vagon.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.vagon.io/computer/features/virtual-reality-on-cloud.md).

# Virtual Reality on Cloud

Vagon VR brings your cloud computer into a virtual-reality environment, so you can use any application on Vagon as if you were sitting in front of a native desktop inside the headset. Vagon VR is currently in beta and works alongside the existing strengths of Vagon Computer for VR content creation.

## Vagon VR

Vagon VR is enabled from inside an active Vagon session. The first time you turn it on, Vagon downloads and installs the supporting tools in seconds; subsequent sessions are instant.

1. Put on your VR headset.
2. Open a browser inside the headset, sign in to your Vagon dashboard, and run your Vagon Computer.
3. Connect to the computer and enable **VR mode** from the Dock Menu.
4. Wait briefly while Vagon installs the required tools on first use.
5. Launch any VR-supported application and start using it in the headset.

Because Vagon VR runs through the browser, it works on any device that has a browser inside the headset. That includes standalone headsets, tethered headsets used with a host PC, and even a mobile phone in a simple cardboard viewer.

{% hint style="info" %}
Vagon VR is in beta. Expect rapid iteration, and share feedback with the Vagon team to help shape the next versions.
{% endhint %}

## VR Development and Content Creation

For building VR content, Vagon works the same way as a local high-end workstation. On a Graphics Accelerated tier you can:

* Install Unreal Engine, Unity, Blender, or other VR-capable tools.
* Build, iterate, and preview scenes inside the editor.
* Use the engine's editor-side VR preview windows on the streamed desktop.
* Render high-resolution stills, 360 captures, and pre-rendered VR video.

The cloud GPU runs the engine, and you see the editor on your local device just like any other application.

## What to Expect from Live VR Streaming

Streaming a live, head-tracked, stereoscopic VR session from the cloud to a headset is fundamentally different from streaming a desktop. It depends on:

* Very low motion-to-photon latency to avoid discomfort.
* Per-eye rendering at high frame rates and resolutions.
* A network path that can sustain latency-sensitive load.

Vagon VR handles the connection flow for you, but the in-headset experience still depends on the specific application, your headset, your network, and your local hardware.

## Recommended Setup on Your Side

If you plan to use Vagon VR regularly, the user-side setup matters as much as the cloud-side hardware:

* **A wired connection.** Ethernet on your local machine, ideally with a wired link between your headset and PC where the headset supports it.
* **Strong Wi-Fi for standalone headsets.** A 5 GHz or Wi-Fi 6 network with the headset close to the router.
* **A nearby region.** Pick the Vagon region closest to your physical location to minimise round-trip time.
* **A capable local device.** The device decoding the stream still has to keep up at VR frame rates.

## Picking a Tier

VR workloads are GPU-bound. Choose a Graphics Accelerated tier with enough GPU and RAM for your scene complexity. For rendering passes, you can scale up further on the same computer without losing any project data.

## Next Steps

{% content-ref url="/pages/5eC8iMR1VM0vuyIqNBEN" %}
[Performance Options & Specs](/computer/features/performance-options-and-specs.md)
{% endcontent-ref %}

{% content-ref url="/pages/5qygulGn5ikywMX1xn7v" %}
[No Latency Streaming](/computer/features/no-latency-streaming.md)
{% endcontent-ref %}

{% content-ref url="/pages/MgZr1gNjEtqsUSRFuUUn" %}
[Inside Computer](/computer/introduction/inside-computer.md)
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{% content-ref url="/pages/Vn9oGCSCSnsyLgKUHTcQ" %}
[Vagon for Creative Professionals](/computer/use-cases/vagon-for-creative-professionals.md)
{% endcontent-ref %}
